using Microsoft.Xna.Framework.Graphics;

namespace Jv.Games.Engine
{
	public class Frame
	{
		#region Constructors
		public Frame(Texture2D image, int duration)
		{
			this.Image = image;
			this.Duration = duration;
		}
		#endregion

		#region Properties
		public Texture2D Image { get; private set; }
		public int Duration { get; private set; }
		#endregion
	}
}